Romero and Argento, on the set of Dawn Of The Dead (1978)
The history of Dawn of the Dead began in 1974, when Romero was invited by friend Mark Mason, of Oxford Development Company, to visit the Monroeville Mall, which Mason’s company managed. After showing Romero hidden parts of the mall, during which Romero noted the bliss of the consumers, Mason jokingly suggested that someone would be able to survive in the mall should an emergency ever occur. With this inspiration, Romero began to write the screenplay for the film. (via)

Romero and Argento, on the set of Dawn Of The Dead (1978)

The history of Dawn of the Dead began in 1974, when Romero was invited by friend Mark Mason, of Oxford Development Company, to visit the Monroeville Mall, which Mason’s company managed. After showing Romero hidden parts of the mall, during which Romero noted the bliss of the consumers, Mason jokingly suggested that someone would be able to survive in the mall should an emergency ever occur. With this inspiration, Romero began to write the screenplay for the film. (via)

Just another day at the mall in Dawn of the Dead (1978, dir. George A. Romero) (via)
Q. Your zombies have always walked with a meandering shuffle, but modern zombies seem to be becoming more aerobic. Why is that?
George A. Romero: I think it’s video games, man. Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you. So the zombies have to keep coming at you, crawling over the walls and across the ceiling.
Zombies are perfect for a first-person shooter game, because they exist to be damaged…Filmmakers saw what was happening in video games and started thinking, “Well, we’ve got to keep pace and make our zombies fast too.”
I still don’t agree with it. If zombies are dead, how can they move fast? My guys don’t run. They never have and they never will. They’re just lumbering oafs that are easy to dispose of unless you make a mistake. Those are the rules, and I’ll stick with what I’ve got. (via), via oldhollywood.

Just another day at the mall in Dawn of the Dead (1978, dir. George A. Romero) (via)

Q. Your zombies have always walked with a meandering shuffle, but modern zombies seem to be becoming more aerobic. Why is that?

George A. Romero: I think it’s video games, man. Zombies are always moving fast in video games. It makes sense if you think about it. Those games are all about hand-eye coordination and how quickly can you get them before they get you. So the zombies have to keep coming at you, crawling over the walls and across the ceiling.

Zombies are perfect for a first-person shooter game, because they exist to be damaged…Filmmakers saw what was happening in video games and started thinking, “Well, we’ve got to keep pace and make our zombies fast too.”

I still don’t agree with it. If zombies are dead, how can they move fast? My guys don’t run. They never have and they never will. They’re just lumbering oafs that are easy to dispose of unless you make a mistake. Those are the rules, and I’ll stick with what I’ve got. (via), via oldhollywood.

“My zombie films have been so far apart that I’ve been able to reflect the socio-political climates of the different decades. I have this conceit that they’re a little bit of a chronicle, a cinematic diary of what’s going on.” - George A. Romero

“My zombie films have been so far apart that I’ve been able to reflect the socio-political climates of the different decades. I have this conceit that they’re a little bit of a chronicle, a cinematic diary of what’s going on.” - George A. Romero